Wednesday, November 11, 2009

Resource Review: Evil (Part 2)

Resource Review of Evil, Part 2

By: Edward Shelton (darklogos)

Get in my BELLY!- Looking at the assets and action cards of evil:

We are now going to look at the action and asset cards that make Evil functional and work overall with Evil. It can be said that there isn’t much to work with. That is true. It's hard to say that there are even a few gems in here. What can be said is that there are some nice rocks to throw at your opponents eye to slow them down a bit.

Acheron & Nirvana: While this card is okay it serves Chaos more. If you find yourself with a deck full of 5 check E’s then play this card. If not, pass it by.

Corrupting Evil: This card makes your card destruction stand out more. It is a high cost card and only worth playing if you know your going to be on the tail end of a combo attack.

Destruction in His Wake: One sided card destruction. Play it if you got it or die!

Evil Intentions: It is a very risky card for Evil because you don’t want to loose not one copy of All Life is Prey from your deck. But man if you just got to get rid of something on the field you will have to take the hit.

Immovable Object: Did someone order Throw hate? Immovable Object makes King and Rashotep hate you even more.

Invoking the Ancients
: The only speed pump you are going to get. But it better serves you after a person fails a check to get a potentially troublesome card RFG. If there is an Omar Chavez player in your meta this card is worth side boarding.

Kunpaetku Shrine - Dream Remnants: This is a terrain to play just to prove you have more guts then your opponent. It adds damage to all attacks and commits to give you 2 damage.

Patriot Games
: Play it if you got it.

Scroll of the Abyss: Asset destruction and re-check ability. I’ll take that.

Soul Stealing: Your going to need every blocking edge you can get. A strongly suggested card to add to any Evil deck.

Tower of Rememberance – Encounter: This card makes the gap between your foundation base and your opponents foundation base smaller and smaller each turn. Strongly suggested to put in the deck.

Unnatural Grace: Do I really have to hype the card? Think not.

Why no Hunger for Souls on the list? Sorry to say that in most decks it is going to suck. Also it has a no Throw limitation. Add on the fact that if you check a 5 to the ability you have wasted 2 checks for something very small. Too many downsides for the potential upsides. My previous gripes with Devil Gene stay in play. I don’t think it helps evil or any deck that much.

Here at COBRA’s quality control center we haven’t had an accident in over 30 days - Picking foundations for your Evil deck couldn’t be any more easier.


You might say that foundations of Evil suck. You might say that Evil’s foundations are too situational. You might also say that Evil’s foundations are tier noob. Well if you've gotten this far you have nothing left to lose, then let me rant on.

All life is Prey: This is the backbone of Evil’s damage right here. If your not using this card you are high. I don’t mean altitude.

Anger Towards a God: Look at the attack section. Then look at this card. Look at the attack section one more time. It would be a good idea to consider this card.

Beacon of Evil
: Expensive foundation much? Yes it is high priced but it makes it so that you can blow up foundations and attack with a lot less risk.

Beyond Humanity: You need this card just in case you check a Lion Slayer.

Chasing After the Power
: Playable while commited, check. Check hax, check. Blows itself up, check. Why aren’t you playing it?

Corrupting Force: If blowing stuff up once wasn’t good enough you get to do it again. This time its targeted.

Covenant Elder: This can be a good card based on your meta. On the other hand without Reversals it is hard to capitalize on the destruction of this card. Its not a deal breaker card but it may be strong side board material.

Dread Pirate: Putting that checked Lion Slayer in my hand. Thank you very much.

Driven by Ambition: This card helps you more then in Chaos decks. The main reason is that you are working with less and getting a good check without having to commit a lot a the end of card placement is a good thing.

Enraged Golem: a minimum of +4 damage. I think that is a good deal.

Feast of Souls: This card is to make sure your finisher goes out with a bang. This card also makes sure your finisher goes off. It also makes sure any cards you need to play that require you to have less foundations then your opponent can go off. MMM souls. It’s what’s for dinner.

G-Corp Leader: You play this card so you can get back the valuable loot you lost. If dynamite had a magic chemical that allowed it to be reused. G-Corp Leader would be that chemical.

Her Own Agenda: First and foremost its momentum drain. Second it gives you check hax. Everything is good with this card.

Intimidating Presence: Dark Bite's best friend.

Intolerant of Failure: More targeted destruction.

Memories that Stain its Armor: More targeted destruction.

Need to Destroy: To many goodies to talk about. The biggest advantage of this card is that it replaces itself with a blank foundation. So you have one more card to blow up this turn.

No Longer Controllable: It sacrifices itself so your 5+ damage attacks can kill harder.

Respected and Feared: Not quite a staple but its on the up and up.

Seeking Treasure: Only good if you are packing the Terrains.

ShadoWar: Great card. Use it to fill out your deck.

The Azure Knight: This is your encouragement to keep stuff blown up. More damage to you!

The Twilight Witch: It gets rid of a non-attack card in your opponents staging area and it prevents pesky assets from being put in the staging area. I like this card. WOW a solution for Path of the Master.

Vengeance: Blows more stuff up. What is there not to like.

No Mr. Bond I expect you to die! A summary of everything:


Now that we have gone through Evil, we can see some key things. First off, it is an aggressive symbol that rules through foundation and assets destruction. Next we saw that it had a lot of heavy hitting attacks. Finally we see that by living on the edge of foundations, and technically going against one of the primary deck building premises of UFS, you can create a deck that is competitive. If it hasn’t already been mentioned most of the cards are cheap because people just don’t play them.

If you read this far thank you for reading. Remember innovation does not come without risk.

No comments: